Arduino is a popular tool for IoT product development as well as one of the most successful tools for STEM/STEAM education. Hundreds of thousands of designers, engineers, students, developers and makers around the world are using Arduino to innovate in music, games, toys, smart homes, farming, autonomous vehicles, and more.LKD publishing authors have published this curriculum, targeting secondary to higher levels, to provide an easy way to infuse coding into your existing curriculum, using Arduino (open-source hardware).
This curriculum is divided into two levels, each with twenty lessons that help students understand electronic circuits and program in the Arduino C++ language through practical applications using the toolkit that goes along with each level. The lessons assist students develop solutions with real-world applications for a variety of objectives.
Students are given the chance to express their creativity through open projects such as arcade games designs in the Level 1 book and smart car and smart house designs in the Level 2 book.
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